![]() ![]() Unlike Halo Reach, these levels will not be interconnected, which for some may be a bit of a letdown, as neither of the three levels are anywhere near as impressive as forge world in terms of size. There is also a large empty area to build upon in the depths of space. ![]() There are two large asteroids within the playing space and a smaller 'bridge' of asteroids connecting them together. The last forge map is placed within an asteroid belt in space and has been named Impact. The third is a large cave structure that gives players lots of free space to get creative with forge pieces. The first is a dusty platform with lots of varied terrain and natural scenery. Leading from the interior room, there are two other areas accessible within Erosion. There are three major areas to build upon in Erosion, the first being a medium sized indoor space which is perfect for Griffball or other small-sized objective maps. ![]() The map has been named Ravine, and it gives off the very authentic Halo feel that was given out to players in Forge World on Halo Reach. The first map features jagged high-rising cliffs covered in rich green grass, surrounded by a vast ocean of blue. Three new maps will be included with Halo 4 upon release, which have all been designed with forge in mind. A recent video has been released featuring Kynon Pearson, a developer for 343 Industries, and Lori Zawada, a developer for Certain Affinities, discussing the new forge features in Halo 4.Īlthough neither the forge menus nor any of the main mechanics were showcased in this video, information about new maps were. After the huge success of Forge World in Halo: Reach, it's only fair that forge fans receive a treatment just as rewarding in Halo 4. ![]()
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